A hero (protagonist) is presented with a problem, challenge, or adventure to undertake. Once this happens, there’s no returning to normal, no lounging in her ordinary world, because the CTA (call to adventure/action) has upset that applecart…she must act. Remember, a story is about a character doing something.
A CTA can be as subtle as a letter arriving, or the death or illness of a family member that forces the protag to return home. How many stories have we read/seen about a reluctant protag turning home? Why, because they tap into universal themes that resonate with audiences of all genres and all demographics.
Examples of over the top, life altering death defying CTA’s are;
In the Hunger Games when Katniss Everdeen volunteers for the 74th Hunger Games in place of her 12-year-old sister. It’s the call to action that sets the story in motion. Primary Theme; Survival.
In Breaking Bad it’s when Walter White gets the news that he’s dying. He doesn’t tell his family, but instead goes on a unique journey to ensure his family’s financial security. Themes; Begins on Survival, and the importance of family themes, then graduates to sin, regret and envy, and the corrupting influence of greed and power.
Count of Monte Cristo, when Edmond Dante is unjustly imprisoned and his desire for revenge drives him to escape and retaliate. Themes are a delicate balance between, vengeance and forgiveness, power and powerlessness. These universal themes are why that story has been told and retold since Alexandre Dumas wrote it in 1844.
So, in your story, can you identify your call to action? Does a letter arrive? Does your protagonist have to return home? Does your protagonist have to volunteer for something in order to save someone else? Was your protagonist just given a death sentence? How can you use that CTA to develop character and set your plot in motion?….Without a call to action, what’s the point?
REMEMBER, there are twelve stages to the Hero’s Journey, The Call to Adventure is only one.
- Ordinary World: This step refers to the hero’s normal life at the start of the story, before the adventure begins.
- Call to Adventure: The hero is faced with something that makes him begin his adventure. This might be a problem or a challenge he needs to overcome.
- Refusal of the Call: The hero attempts to refuse the adventure because he is afraid.
- Meeting with the Mentor: The hero encounters someone who can give him advice and ready him for the journey ahead.
- Crossing the First Threshold: The hero leaves his ordinary world for the first time and crosses the threshold into adventure.
- Tests, Allies, Enemies: The hero learns the rules of his new world. During this time, he endures tests of strength of will, meets friends, and comes face to face with foes.
- Approach: Setbacks occur, sometimes causing the hero to try a new approach or adopt new ideas.
- Ordeal: The hero experiences a major hurdle or obstacle, such as a life or death crisis.
- Reward: After surviving death, the hero earns his reward or accomplishes his goal.
- The Road Back: The hero begins his journey back to his ordinary life.
- Resurrection Hero – The hero faces a final test where everything is at stake and he must use everything he has learned.
- Return with Elixir: The hero brings his knowledge or the “elixir” back to the ordinary world, where he applies it to help all who remain there.
Consider writing a 500 word narrative of the scene where your character receives their call to action/adventure.